|Super Mario 64 (N64) - Single-segment 100% 2:09:40 - Peter Branam-Lefkove - Peter 'Dragorn' Branam-Lefkove|
Single-segment Speed run of Super Mario 64 collecting all 120 stars, done on September 14 2006. Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I think everything that follows here can be aptly summarized in one sentence: This was a helluva lot harder than it looks. Credits Radix: For hosting the run Nate: For performing various feats of technological wizardry Jacob "LeCoureur103" Cannon: His 70-star run was the standard that I st...
Keywords: Mario: Super Mario 64; Single-segment; 100%; Nintendo 64
Downloads: 43,051 (7 reviews)
|Tomb Raider III (PC) - 2:28:20 - Shaun Friend - Shaun 'MMAN' Friend|
Speed run of Tomb Raider III for PC in 19 segments completed on November 16 2005. Available in DivX and h.264 formats. Author's comments: As I said before, Tomb Raider 3 is my favorite game of this series and this time I've made a speedrun worthy of it :) . Thanks to Radix for accepting the run and the Tombraiderchronicles.com walkthroughs for giving me the new tricks I use in the High Security Complex, thanks to the MKM on the Twin Galaxies forums for hinting at the flare cancel and thanks to t...
Keywords: Tomb Raider
Downloads: 61,112 (5 reviews)
|Doom II (PC) Single-segment Nightmare skill 0:31:59 - Drew DeVore - Drew|
Single-segment speed run of Doom 2 on Nightmare skill, done on June 15 2004. Converted to DivX avi to celebrate the arrival of Doom 3. Zip file contains original lmp game recording and author txt file. Author's comments: Well... I still don't believe this time. I don't know what I did to deserve this time, but here's yet another step in the evolution of the 30nm route. I had some new stuff in mind, sat down the first night to try them out....
Keywords: Doom; Single-segment
Downloads: 9,694 (5 reviews)
|Zelda: The Wind Waker (GCN) - 7:08 - David Gibbons - David 'marshmallow' Gibbons|
Speed run of The Legend of Zelda: The Wind Waker in 18 segments, completed on January 30 2005. Author's comments: I kinda rushed this so excuse the simplicity. Outset: The intro of the game to the beginning of the Forsaken Fortress. Only remarkable trick is the fact there is 100 rupees under Link's house. I do, however, like when Link's sister gets kidnapped by the huge bird; nice cinema. Forsaken Fortress: Start of Forsaken to the beginning of Dragon Roost Island...
Keywords: Legend of Zelda: Wind Waker; GameCube
Downloads: 242,003 (5 reviews)
|Halo 2 (Xbox) - Single-segment (Legendary) 3:16:28 - Cody Miller - Cody Miller|
Single Segment Speedrun of Halo 2 on Legendary difficulty. For a more detailed description, see the halo.bungie.org forum post at http://carnage.bungie.org/haloforum/halo.forum.pl?read=642475 This was an entry to satisfy the Twin Galaxies Halo 2 2005 Bounty.
Keywords: Halo 2; Single-segment
Downloads: 72,101 (5 reviews)
|Resident Evil 4 (GCN) - 2:06:24 - Tim Bright - Tim Bright|
Speed run of Resident Evil 4 on normal mode in 19 segments, completed on June 4 2006. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: First off, Thanks to: Radix, for accepting this run and hosting it on his site Nate, for capturing it Tarao, for many of his strategies I copied/modified Capcom, for a wonderful game(the more I lost, the more I wanted to play) You, for taking time out of your busy day to watch something I spen...
Keywords: Resident Evil: Resident Evil 4; GameCube
Downloads: 109,623 (4 reviews)
|Super Mario RPG (SNES) - 2:57:34 (US version, emulated run) - Spezzafer|
This is a unique Squaresoft RPG that uses traditional Nintendo characters from the classic Super Mario Bros games. This movie includes the fight with Culex. Although the movie may have shorter without them, it is more interesting to be able to observe it and take advantage of the rewards later in the game. The Lucky Jewel is used in most of the boss fights to gain levels faster, most notably in the Culex fight...
Keywords: Mario: Super Mario RPG; Super Nintendo; Emulated run; tool-assisted speedrun
Downloads: 6,476 (4 reviews)
|Half-Life (PC) - 0:45:45 - David Rickard - David 'RandomEngy' Rickard|
Speed run of Half-Life on hard mode in 21 segments, completed on June 21 2004. Available as Divx 640x480 or 320x240 and original recordings as .dem files, which require version 184.108.40.206 of Half-Life to play. Time includes a half second penalty for each demo recording beyond the first, because the engine skips a little bit on each load, and to discourage large amounts of demos. Author's comments: First off, I have to give credit to -think.circle- and Dopefish because I would never have done a spee...
Keywords: Half-Life; Hard mode
Downloads: 261,507 (4 reviews)
|Resident Evil: Code Veronica X (GCN) [eu] - Single-segment 2:18:20 - Tom Nguyen - Tom 'sshplur' Nguyen|
Single-segment speed run of Resident Evil: Code Veronica X [eu] for GameCube completed in 2:18:20 on August 18, 2006. Was rejected for posting on Speed Demos Archive. Author's comments: I can't say I'm done with the game. I played back the tape and thought alot about whether to send this in or not because I got really lucky with monster routes, but then had a shitload of badluck elsewhere to even out what would've been a really good run...
Keywords: Resident Evil; GameCube
Downloads: 4,888 (3 reviews)
|Kid Chameleon (Genesis) - 14:18 (Any version, emulated run) - A. Berglin (aka. Truncated)|
Here it is, Kid Chameleon for the Genesis - probably the game with the most submissions of which none have been published. In retrospect, I can admit that it was fair to reject my previous submission - this one is more than a minute faster. I never expected it could be improved that much. This platformer is generally considered pretty hard. You die easily and often get lost and go in circles because of the ways the levels are set up...
Keywords: Genesis; Emulated run; tool-assisted speedrun
Downloads: 4,759 (3 reviews)
|Donkey Kong Country (SNES) - Single-segment 100% 0:50 - Derek Kisman - Derek 'SnapDragon' Kisman|
Single-segment 100% run of Donkey Kong Country (the game calls it 101%) done in late September 2001. Available in wmv, as well as normal and low quality DivX avi. Author's comments: Great quality. This was a truly awesome run, where I go straight through the game, winning every level and getting every bonus game without saving, dying or even slowing down. The theoretical limit is probably around 47-48 minutes - yep, the run's that good! Probably my best and most entertaining movie.
Keywords: Donkey Kong Country; Single-segment; Super Nintendo
Downloads: 22,095 (3 reviews)
|Silent Hill 2 (PS2) - 0:57:12 - Simon Berggren - Simon 'EzekielMartyr' Berggren|
Speed run of Silent Hill on normal mode, done on April 13 2005. Available in low quality and normal quality. Author's comments: This video is of a Silent Hill 2 start to finish completion of 57 minutes and 12 seconds for the playstation 2 version which was recorded onto VHS and then made into DivX. This run was completed under the following settings: -Normal Difficulty (Action/Riddle) -Completely New Game (A "New Game" after the game has been finished at least once would allow the player to use ...
Keywords: Silent Hill; PlayStation 2
Downloads: 26,770 (3 reviews)
|Banjo-Tooie (N64) - 100% w/death abuse 4:54:13 - Peter Branam-Lefkove - Peter 'Dragorn' Branam-Lefkove|
Speed run of Banjo-Tooie in 12 segments completed on December 19 2005. Uses save warping and abuses death to save time. Available in four versions: low, normal, high and insane quality. Author's comments: Credits: Nate - For capturing the run from VHS Radix - For hosting the run mike89 - His Banjo Tooie 100% Speed Guide was a great starting point for strategizing my own routes, and had a few tricks that I probably wouldn't have thought of myself (such as getting the grenade eggs early to defeat ...
Keywords: Banjo Kazooie; Nintendo 64
Downloads: 5,299,017 (3 reviews)
|Resident Evil (PS) - Single-segment Knife-only 1:09:17 as Jill - Brandon Armstrong - Brandon '19Duke84' Armstrong|
Single-segment low% speed run of Resident Evil as Jill Valetine, using only the Knife and 4 extra healing items, done on May 28 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: This is a start to finish single-segment completion of Resident Evil 1 for the psx using Jill. The following run is a knife-only run; this means that only the knife is used throughout the entire duration of this run...
Keywords: Resident Evil: Resident Evil 1; Single-segment; low%; PlayStation
Downloads: 37,039 (2 reviews)
|Snow Bros (NES) - 16:45 (US version, emulated run) - JP and JP Hamelin (aka. DJ FozzBozz and RaverMeister)|
This is the first timeattack movie with two players playing controlling two characters simultaneously. Quite interesting. The coordination is not perfect, but the movie is quite good nevertheless. Selected comments from the author: The first level might seem like "two average players playing", but that's because there's nothing to do for the other player. This game is a little similar to Bubble Bobble.
Keywords: NES; Emulated run; tool-assisted speedrun
Downloads: 4,405 (2 reviews)
|Chrono Trigger (SNES) - 100% - 6:31 - David Gibbons|
Speed run of Chrono Trigger in 40 segments that completes all optional side quests, counting for 100%. Continues after part 29 of the 4:56 run, so the first file is part 30. Author's comments: This run branches off my normal speed run after the Ocean Palace Disaster. Instead of going directly to Lavos I complete all the optional side quests. I wasn't sure exactly what 'counted' so I just went ahead and did each one all the way (e.g...
Keywords: Chrono Trigger; Super Nintendo
Downloads: 15,196 (2 reviews)
|Silent Hill (PS) - 0:35:29 - Brandon Armstrong - Brandon '19Duke84' Armstrong|
Speed run of Silent Hill on normal mode, done on October 22 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This video is of a Silent Hill start to finish completion of 35 minutes and 29 seconds for the playstation version which was recorded onto VHS and put into proper format by SDA. This run was completed under the following settings: -Normal Mode -New Game (A Next fear mode would eliminate the first minute of gaming where Harry chases Che...
Keywords: Silent Hill; PlayStation
Downloads: 44,728 (2 reviews)
|Super Mario 64 (N64) - Single-segment 16-stars 0:20:56 - Ilari Pekkala - Ilari 'Illu' Pekkala|
Speed run of Super Mario 64, done on November 6 2004. Utilizes several glitches through doors to finish the game with only 16 stars, far short of the intended minimum of 70. Author's comments: A guy named Dom Dunc discovered these glitches that makes it possible to beat Super Mario 64 with only 16 stars, when I first heard of this about six months ago I immediately became interested in trying it out...
Keywords: Mario: Super Mario 64; Single-segment; Nintendo 64
Downloads: 16,394 (2 reviews)
|Metroid Prime (GCN) - 100% 1:28 - Paul Evans - Paul 'Bartendorsparky' Evans|
100% speed run of Metroid Prime in 21 segments, completed on November 15 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: First of all, i'd like to give a huge thanks to Ekarderif. He gave me tips, pointers, advise, and answers to questions throughout the whole run. Without him, the run would not be nearly the same quality as it is. With that out of the way, this run essentially uses the same route as kip's...
Keywords: Metroid Prime; 100%; GameCube
Downloads: 146,227 (2 reviews)
|Castlevania: Symphony of the Night (PS) - 0:13:26 as Richter - Sascha Zaman - Sascha 'Sasa' Zaman|
Single-segment speed run of Symphony of the Night as Richter, done on June 25 2004. NTSC version played in PAL territory caused squished screen. Author's comemnts: This is my single-seg "NO save" run. I have tried about a week finding the fastest route and adjusting slide jumps to fly right into the exits and so on. I made some mistakes in this file but in the end this is the best I can do with my short temper ;) I'd be honored if someone wants to break it...
Keywords: Castlevania: Symphony of the Night; PlayStation
Downloads: 4,563 (2 reviews)
|Eternal Darkness (GCN) - 2:27:36 - Andres Montalbetti - Andres|
Speed run of Eternal Darkness: Sanity's Requiem in 14 segments completed on March 8 2005. Available in low and normal quality. Timing note: the game's timer is ignored since it doesn't display the time at the end. Author's comments: Back in January after Christmas, I began to catch interest of speed running eternal darkness, mostly because nobody did it before. I was interested in going through it as fast as I could, and aswell making up strategies for this very complex game to speed run...
Downloads: 155,281 (2 reviews)
|Super Mario World (SNES) - 1:23:38 (US version, emulated run) - Tim Offermann (aka. VIPer7)|
Some comments (aka. "novel" :P) from the author The movie is 301,102 frames (83:38 minutes) long, however the last minute was used to trigger a little easteregg. The last hit on Bowser takes place after 297,736 frames (82:42 minutes), so this is the actual time of completion. As the movie is so long, and even watching it in turbo mode still takes some time, I created a few savegames throughout the movie, which you can load if you watch the movie with "Open Read-Only" actived...
Keywords: Mario: Super Mario World; Super Nintendo; Emulated run; tool-assisted speedrun
Downloads: 122,919 (2 reviews)
|Doom 3 (PC) - Nightmare skill 1:25:11 - Peter Knutsson - Peter 'Kibumbi' Knutsson|
Speed run of Doom 3 on Nightmare skill in 38 segments completed on July 14 2006. Appended into one file and available in 320x240 and 640x480 versions. Author's comments: This is a project that has been going on for several months and I even restarted the run from scratch twice because I wasn't satisfied with the result. The planning started back in August 2005 and I guess that the time it took to finish this is a good measurement for how hard it is to speedrun this game on nightmare...
Downloads: 32,197 (2 reviews)
|Zelda: A Link to the Past (GBA) - 100% 2:14:22 - John Gallagher - John 'IcyCool' Gallagher|
Single-segment speed run on the GBA version of The Legend of Zelda: A Link to the Past done on February 25 2005. Collects 100% of items according to SDA, such as heart pieces, bottles etc, but doesn't get compases, bomb/arrow upgrades and some other things that some could consider to be required for 100%. Author's comments: The total play time for this run is 2:14:22, which as far as I know of is the World Record for this type of run...
Keywords: Legend of Zelda: A Link to the Past; 100%; Game Boy Advance
Downloads: 19,446 (2 reviews)
|Super Mario Bros. (NES) - 0:21:18 without warps - Andrew Gardikis - Andrew Gardikis|
Speed run of Super Mario Bros. without using warp zones done on August 27 2005. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. Author's comments: This is a run of all 32 stages in super mario bros. 1. This run could be better, and soon enough i guess i will try to improve this run. I dont know how soon that will be though. In this run i had a few mistakes, mainly my two deaths...
Keywords: Mario: Mario 1; NES
Downloads: 13,225 (2 reviews)
|Metroid Prime 2: Echoes (GCN) - 17% 1:55 - 'DJ Grenola'|
Low% "secret world assisted" speed run of Metroid Prime 2: Echoes in 20 segments, completed on September 22 2006. Author's comments: The Videos This speed run is available in three flavours: "normal quality", single audio only, DivX, AVI container (the .avi files) "normal quality", dual audio with commentary track, DivX, matroska container (.mkv files) "high quality", dual audio with commentary track, DivX, matroska container (.mkv files labelled HQ) If you wish to listen to the audio commentary...
Keywords: Metroid Echoes; low%; GameCube
Downloads: 10,857 (2 reviews)
|Final Fantasy X-2 (PS2) - 4:09 - Mike Janiak - Mike Janiak|
Speed run of Final Fantasy X-2 in 19 segments completed on January 23 2006. Available in three versions: normal, high and low quality. Author's comments: My first speed run on SDA, yay! First I'd like to thank Radix for making this awesome site. Nate, for the great compression guide. All the people in the Tech Support forum helping me out. Ventuz for giving hope that the game can go sub 5, which I probably would have never even done this without...
Keywords: Final Fantasy; PlayStation 2
Downloads: 85,569 (2 reviews)
|Final Doom (PC) - Plutonia - Ultra Violence skill Single-segment 0:41:11 - Drew DeVore - Drew 'stx-vile' DeVore|
Single-segment speed run of the Final Doom episode Plutonia on Ultra Violence skill, done on February 11 2002. Available in three versions: 320x240 normal / low qaulity DivX and 640x480 high quality H.264. Author's comments: 01 - Congo :52 02 - Well of Souls :59 03 - Aztec 1:20 04 - Caged 1:11 05 - Ghost Town :43 06 - Baron's Lair 1:32 07 - Caughtyard :26 08 - Realm 2:02 09 - Abbattoire 1:57 10 - Onslaught :33 11 - Hunted :59 12 - Speed 3:02 13 - The Crypt 1:44 14 - Genesis 1:06 15 - The Twiligh...
Downloads: 9,457 (2 reviews)
|Super Mario Bros. Lost Levels (SNES) - Single-segment 0:18:05 as Mario - Tom Votava - Tom 'rdrunner' Votava|
Speed run of Super Mario Bros.: The Lost Levels in Super Mario All-Stars done during June 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Two words sum this run up for me: Zero Deaths. I'm not much of a speed guy when it comes to Mario games, but this game is so tough that I'm willing to bet that we won't see perfect runs through The Lost Levels anytime soon...
Keywords: Mario: The Lost Levels; Super Nintendo
Downloads: 36,662 (2 reviews)
|Resident Evil 2 (PS) - A rank 1:23:42 as Claire B - Damien Moody - Damien 'Dragondarch' Moody|
Single-segment speed run of Resident Evil 2: Dual Shock Version done on October 15 2004. Played on normal mode as Claire scenario B and achieves A rank. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: The only real mishap in this run was in the Kennel. I misjudged how close to the dog I would end up, and caused it to start running too soon, making it difficult to pick up the Crank...
Keywords: Resident Evil; Resident Evil: Resident Evil 2; Single-segment; PlayStation
Downloads: 22,039 (2 reviews)
|Super Mario 64 (N64) Single-segment 70-stars 1:12:43 - David Gibbons - David 'marshmallow' Gibbons|
Single-segment proper 70-star speed run of Super Mario 64, done on June 24 2004. Author's comments: This is a traditional speed run of Super Mario 64. I collected the bare minimum of stars required to beat the game - 70 - WITHOUT ridiculous glitches that involve warping through doors. I use a variety of tricks and routes not used or known by the casual player to earn the world record. I would like to thank my best friend and partner in crime Cyberwrath (Brad Cutler) because without him I would n...
Keywords: Mario; Single-segment; Nintendo 64
Downloads: 31,850 (2 reviews)
|Arkanoid (NES) - 16:30 (US version, emulated run) - Jean-François Durocher (aka. Genisto)|
For more details, see http://tasvideos.org/66M.html This is an incredible timeattack of Arkanoid made by Genisto, comparable to Morimoto's Gradius movie. No ball is ever lost, despite that three balls are juggled in almost all levels.
Keywords: NES; Nintendo; TAS; Tool-assisted; Speedrun; TASVideos; Arkanoid; Genisto
Downloads: 4,254 (2 reviews)
|Super Smash Bros. Melee (GCN) - Break the Targets (Total = 3:08.77)|
Videos of fast completions of the Break the Targets section of SSBM. Character Time Date PlayerDoctor Mario 13.40 ??.03.03 achieved by manyMario 8.35 30.03.05 'SIGN'Luigi 3.99
Keywords: Super Smash Bros; GameCube
Downloads: 113,067 (2 reviews)
|GBA Castlevania: Harmony of Dissonance (USA) "in bounds" in 28:27.17 by sksk1990|
Keywords: Castlevania; Harmony; Dissonance; GBA; TAS; Tool; Assisted; Speedrun
Downloads: 660 (1 review)
|Metroid (NES) - 100% 0:58:51 - 'Red Scarlet' - 'Red Scarlet'|
100% speed run of Metroid, done on March 18 2004. The first recorded 100% game of Metroid, was the record until April 10 2004. Metroid does not give a percent completion at the end like other Metroid games, so we simply define 100% as getting all items and beating both bosses.
Keywords: Metroid; 100%; NES
Downloads: 1,929 (1 review)
|Solstice (NES) - 100% 0:14:24 - Adam Sweeney - Adam 'Lucid Faia' Sweeney|
Speed run of Solstice with 100% map and item collection, done on March 30 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: This is my second "100%" speedrun for Solstice. I just got a pair of brand new pair of Composite cables for my NES, as the RF cable I had been using for my entire life had gone bad. When I tried the new cables, I was stunned at how improved the audio and video quality were...
Keywords: Solstice; 100%; NES
Downloads: 2,893 (1 review)
|Sonic the Hedgehog 2 (Gen) - 0:18:12 - Joe Stanski - Joe Stanski|
Speed run of Sonic the Hedgehog 2, done on July 8 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Here we go again, stanski's sonic 2 SS part très. The one thing I would like to explain is that certain things in this game cost a lot more time than it seems like, even if it visually a certain other part where I barely lose time or don't lose time at all looks worse...
Keywords: Sonic the Hedgehog; Single-segment; Genesis
Downloads: 15,924 (1 review)
|Super Mario 64 (N64) - Single-segment 16-stars 0:19:47 - Eddie Taylor - Eddie 'kirbykarter' Taylor|
Speed run of Super Mario 64, done on May 28 2005. Utilizes several glitches through doors to finish the game with only 16 stars, far short of the intended minimum of 70. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Firstly, got to hand off some thanks to some people like Ilari Pekkala, the previous holder of this run and his vid on here which showed me where all the little tricks were and also Marius Mollnhauer who wouldn't stop talking ab...
Keywords: Mario: Super Mario 64; Single-segment; Nintendo 64
Downloads: 25,033 (1 review)
|Metroid Zero Mission (GBA) - 0:29:54 - Jason Baum - Jason 'GameCube04' Baum|
Pure speed run of Metroid Zero Mission, completed on July 11 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This run is average at best. Although it may not seem like it, I spent very little effort on this run. My goal when I started it was to get a time of under 30 minutes, not to get the fastest possible time I could. Because that was my goal, I slacked off on most of the segments and accepted mistakes that I shouldn't have...
Keywords: Metroid Zero Mission; any%; Game Boy Advance
Downloads: 5,264 (1 review)
|Metroid Prime (GCN) - Single-segment 1:13 - Shawn Jones - Shawn Jones (smilingjack13)|
This item has been recaptured in better quality.
Downloads: 558 (1 review)
|Adventures of Lolo (NES) - 23:23 (US version, emulated speedrun) - Lennart W. (aka. Baxter)|
Notes from author: In this game Lolo tries to save Lala. He's doing this by collecting every heartpiece in the room. After this a treasure chest opens with a pearl inside. If you collect this pearl a door will open and you advance to the next level. This game contains 50 of these levels, and in this movie I'm trying to complete them as fast as possible. I was actually only trying to improve the previous version by a few frames; you can play more accurate using FCEU...
Keywords: Adventures of Lolo; NES; Emulated speedrun; Tool-assisted speedrun
Downloads: 980 (1 review)
|Super Mario World (SNES) - Single-segment 0:11:09 - Scott Kessler - Scott 'sdkess' Kessler|
Single-segment speed run of Super Mario World, done on April 28 2004. Author's comments: It's far from perfect, and I have also learned some new time savers since I did this. This is still a pretty fast finish though, and it's much faster than any other video currently available to the public. I use a lot of nifty time savers that you may not know about so check this out!
Keywords: Mario; Single-segment; Super Nintendo
Downloads: 5,164 (1 review)
|Metroid Prime (GCN) - 1:23 - 'kip' - kip|
Pure speed run of Metroid Prime, completed on July 16 2003. Was the world record until December 2 2003. Author's comments: I'd just come off of a 1:28 speed run when I decided to do another and improve on the time (for some reason). I've always been more goal-oriented than focused on being a "master" or "the best", since I think it can be argued that such things don't even exist in this game, and the question of the time was whether an any% run under 1:30 was possible...
Keywords: Metroid Prime; any%; GameCube
Downloads: 3,719 (1 review)
|Castlevania [eu] (NES) - 0:17:43 - Wesley Dekkers - Wesley 'Phantom' Dekkers|
Speed run of Castlevania, European version, done on April 29 2005. Available in 3 versions: low quality, normal quality, and 50fps high quality. Author's comments: Castlevania is one of my favourite NES games, so when i was looking for a game to run, i figured this one suited me best. After 4 days of non-stop gaming, i got a time that im happy with, but is certainly beatable. Sure, i made some mistakes, as i get hit a couple of times, but nothing thats really time consuming...
Keywords: Castlevania; European version; NES
Downloads: 13,102 (1 review)
|Super Mario World (SNES) - Single-segment 0:11:10 - Scott Kessler - Scott 'sdkess' Kessler|
Single-segment speed run of Super Mario World, done on July 9 2004. (Note - was initially timed as 0:10:56 for unknown reasons). Author's comments: This is my latest Super Mario World speed run. This one finishes in 11 minutes and 10 seconds by Twin Galaxies timing rules! It's a pretty clean run although there is room for improvement as usual. I'm getting sick of this game so this will probably be my last run at it for a while.
Keywords: Mario; Single-segment; Super Nintendo
Downloads: 12,127 (1 review)
|Castlevania (NES) - 0:13:13 - Jeremiah Jones - Jeremiah 'Retro2DGamer' Jones|
Speed run of Castlevania for NES done on December 12 2005. Available in 4 versions: low quality, normal quality, and 60fps high/insane quality. Author's comments: I'd like to thank all the various speed runners of this game that had an influence on me, and Kinuyo Yamashita for her classic compositions. Level 1(stages 1-3): Jumping into action, I sit through the prologue and quickly power up the vampire killer before heading into the castle...
Keywords: Castlevania; NES
Downloads: 510,217 (1 review)
|Sonikkustar's Genesis Super Fantasy Zone in 05:57.93|
Details at http://tasvideos.org/2541S.html
Keywords: TAS Super Fantasy Zone
Downloads: 290 (1 review)
|Deja Vu (NES) - 11:26 (US version, emulated speedrun) - Hans Olsson (aka. Walker Boh)|
A storybook game like Shadowgate and Uninvited. In this one you star as Ace Harding, a detective who wakes up having no idea who or where he is. As the game progresses you discover that you have been framed for a crime you didn't commit, and must find a way to clear your name. This movie features ultrafast menu navigation, some luck manipulation and generally a very precise walkthrough doing only what is absolutely necessary.
Keywords: NES; Emulated run; tool-assisted speedrun
Downloads: 1,067 (1 review)
|Mega Man X5 (PS) - 8-bosses beaten 0:34:24 - Chris Kirk - Chris 'Satoryu' Kirk|
Speed run of Mega Man X5 with all 8 Maverick stages in 3 segments completed on June 20 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: To add to my library of runs, and because there was a little demand for it, I have put this together. I thought it would be very quick and easy. BOY, was I wrong! This run gave me a lot of trouble. I was trying single segment with no results, and doing it one segment per level doesn't look as good for this ga...
Keywords: Mega Man: Mega Man X5; PlayStation
Downloads: 34,411 (1 review)
|Half-Life (PC) - 0:51:09 - Tobias Lundmark - Tobias 'Dopefish' Lundmark|
Pure speed run of Half-Life on hard mode, completed on May 11 2004. Available as WMV 800x00 or DivX 320x240 and original recordings as .dem files, which require version 220.127.116.11 of Half-Life to play. Half-Life times are done from the start of the "anomalous materials" episode, to the fade to green after beating nihilanth. A penalty of 0.5 seconds is added for each demo recorded beyond the first, because the engine seems to skip around 0.2 seconds for each new demo, and to discourage using a large...
Keywords: Half-Life; Hard mode
Downloads: 45,043 (1 review)